This project involves creating a photorealistic 3D model of a Marshall speaker, focusing on its iconic design and intricate details. The goal is to replicate its textures, materials, and structure while refining skills in modeling, texturing, and rendering. Using tools like Blender and Adobe Substance Painter, the process includes research, detailed modeling, realistic texturing, and professional lighting setups. Post-production in Photoshop will enhance the final renders. The outcome will be a polished 3D model showcasing technical expertise, suitable for portfolio presentation or product visualization, and serving as a key project to advance 3D design and rendering skills.
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